


☆Fully new Social Policy tree - Centralisation vs. ☆Fully new Technology tree - no flight technology without discovering oil ☆Balanced and more realistic civilizations - no weak civilizations ☆Historical Buildings – early buildings become obsolete but offer Tourism output in the late game ☆Specialists Upgrade – upgrade your specialists to increase their output, at a cost of large more gold investment ☆City corruption - large empires are not easy to rule ☆Nuclear winter threat - nuclear warfare, nobody wins ☆War casualties - units KIAs will cause population loss ☆New elements – 40+ new buildings and wonders, 60+ new units, 11 new resources,19 new technologies, 12 new policies… ☆Elite units and prototype units - like “heroes”, only one unit can be built in the world ☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage. ☆Adaptive difficulty level - AI will get stronger if you are stronger

☆Exciting civ 5 late game experiences - realistic modern warfare A Total Conversion Mod for a better late-game experience and modern warfare
