
Your dungeon mode successes & failures faze into the legends mode & development of the world. The objective of Dungeon mode is to create a renoun adventuring group (or group of some description be you travelling battle minstrels) and amass weath, keeping the group going or retiring when appropriate. Meanwhile adventurer parties with a named group of individuals can be selected for dungeon mode.
Fortress mode & Adventure mode can overlap in dungeon mode, as retired dungeon groups can scout out your fortress for valuables to steal, or petition to work for you since they will inhibit the world still carrying out their previous adventures. Wilderness attacks are handled as random encounters, quests are generalised boss battles (earning a bit of revenue on a generated wilderness map), same goes for bandits and all creatures caught up in these encounters (like mentioned in point above) obey the rules, a dragon can only incinerate you on its turn for instance. Time functions differently in dungeon mode, and ticks are restricted more into active points during real time sections, hostiles are allowed separate movements, but projectiles are unhindered, the ability exists to flick between party members also who individually have different rates of tick consumption based on their abilities (agility spends very little tick time moving etc, normal combat modifiers).
Meeting the needs of your party, your party needs to rest, be fed and occasionally paid (sort of like mount and blade) depending on the circumstances to which they are travelling with you for, unhappy party members might leave or attempt to murder each other. Primarily it functions by pre-preparing a adventurer group randomly rolled for you (from applicable members of your selected civ) who then remain in a fast travel mode & do adventuring activities, visiting towns and such looking for work and driving yourself towards sites to engage in battles in & claim loot.
New modes have been atleast discussed by Toady before, such as a possible departure for a wizardry based mode, so given that its not too much of a leap of the imagination that you could split up adventure mode into a set of sub-modes so they can fit in more content.ĭungeon Mode is a slight departure from adventure mode, and relates much more to other genres of games like X-com for being mainly non-realtime with turn/time based real time gameplay.